Meaning that if you happened to have one that the people trying to join didn't then it wouldn't work at all. The problem there was that every DLC, including the minor ones which added additional factions or Single Player only scenarios all counted. However the expansion has much more content, despite also being more costly. Each new expansion comes with a lot of free stuff that even those who don't own the expansion will get.Ĭivilization's expansion model is quite different, as those who don't buy the expansion get 0 new features when it is released. Now the reason Paradox does this isn't that they are forced to, but that they chose to do it and design their DLCs specifically so it is possible. Their other games won't stop getting new expansions either. Civ5 had two expansions and some DLCs adding new civs, maps or scenarios.ĬK2 has 17 expansions and a bunch of DLCs adding portraits, flags etc.ĮU4 has 13 expansions and a lot of DLCs adding units, music etc. Paradox does this because they do release a lot of expansions. Civ 5 has just as much DLC as the average Paradox game. Originally posted by donald23:On the other hand, with the amount of DLC the average Paradox game gets, it gets very hard to require all players to have the same DLC, it might be done out of necessity.ĭon't ♥♥♥♥♥♥♥♥ donald.
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