You have to level up to complete the story, and you have to complete the story in order to unlock dungeons, trials, and new regions. The way Square Enix has accomplished this is to gate content behind story progress, and story progress behind levels. Final Fantasy 14 wants you to care about its story, arguably moreso than any other MMO on the market. It's the story that is both Stormblood's biggest asset and its biggest stumble. Stormblood adds a wealth of content to FF14, including a new region to explore, two new classes to play as (though the game refers to them as 'jobs'), new dungeons and trials to tackle with a group of fellow adventurers, and perhaps most importantly, a new story to tell.
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