![]() ![]() ![]() Usually it is only a few characters that are slippery. Escaping characters you have captured is problematic. Force training takes too long, thus if the galaxy was bigger in scale it may work better since the game wouldn't be almost over when you were done with that aspect. That could use improvement if the game was ever redone. The space combat simulation is not good at all, I find that auto-calculate is the best option even when the game was new. I like that characters / agents improve over time with successful missions. The main thing I find is the galaxy is too small when I am finishing off my opponent, but it is much better than the even smaller and new version of this type of game for Star Wars. Another problem is galactic geography is all wrong, but for the game it works fine. It is complex enough to feel like I am managing an empire in space, however it is much too small compared to the actual Star Wars Galaxy. I like being able to play this game at the macro level of the Star Wars civil conflict. It is complex One of the best games still today. ![]()
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